
These edge artifacts are more noticeable on the PS3, where the filter is less effective at successfully smoothing over the various elements of the scene. Overall image quality is variable at best, but there are times when the filter looks good and works well with the artwork, although objects in the distance are often plagued by visible 'jaggies'.
#RTE PLAYER ON PS3 720P#
Syndicate renders in 720p on both platforms and, in common with many recent games, forgoes the use of MSAA (multi-sampling anti-aliasing) in favour of a post-process edge filter, which sees differing implementations on each console. According to Starbreeze, these tweaks are exactly why the engine is able to run in high definition on both platforms, compared with The Darkness and Riddick, which both used sub-HD framebuffers on the PlayStation 3. Similar optimisations have also taken place on the 360, ensuring that both versions are as close as possible.
#RTE PLAYER ON PS3 CODE#
For example, the code used for cloth simulation is now offloaded onto the SPUs on PS3's Cell processor, along with parts of the physics and DartVision code, taking advantage of the PlayStation 3's CPU-specific strengths. The in-house engine powering the game has undergone a number of dramatic changes under the hood since it was last used in The Chronicles of Riddick: Dark Athena, allowing for much closer parity between platforms. "Starbreeze's proprietary engine has been significantly retooled, making this the closest cross-platform title the developer has produced." However, as our head-to-head video demonstrates, Syndicate is by far the developer's closest multiplatform release to date. Starbreeze's proprietary engine has traditionally favoured the 360's architecture, taking advantage of the increased memory bandwidth and higher pixel fill-rate to deliver superior resolutions along with higher quality artwork. But elsewhere, the experience feels uneven: haphazard boss encounters and repeated waves of enemies introduced to artificially lengthen the experience only serve to annoy the player rather than engrossing them further into the action.įrom a technological perspective, the visual representation of the sleek, highly stylised sci-fi setting is handled beautifully, and the engine powering the game appears to be well optimised in terms of performance across both console platforms. However, single- and multiplayer modes are distinctly fractured from each other, and there's a distinct sense that some of the best ideas are rarely explored to the fullest extent of their potential.įor us, the highlights are the DART 6 augmented enhancements which allow you to dispatch your enemies in a small variety of interesting ways, along with the striking visual style of the environments and the accomplished lighting model. The idea of the classic real-time strategy franchise rebooted as a first person shooter may well upset die-hard purists, but the fact is that Riddick/Darkness developer Starbreeze has handed in an entertaining action game featuring solid gunplay and challenging AI.
